Config = {}
Config.Locale = 'en'
Config.Framework = 'ESX'
Config.inventory = 'OX'
Config.target = true
Config.targetSystem = 'Qtarget'
Config.UseAddMoney = false
Config.payType = 'cash'
Config.BonusPerLog = true
Config.BonusPerLogAmount = 1
Config.cleanupTime = 5
Config.BasePay = 200
Config.RankPayMultiplier = 10
Config.MaxSkillRank = 30
Config.skillMultiplier = 2.5
Config.hackEvent = ''
Config.CommandForXP = false
Config.Zones = {
['cedar'] = {
coords = vector3(-514.27, 5464.43, 80.66),
propOffset = 2.1,
dropoff = vector3(-510.17, 5269.21, 80.0),
mechanicCoords = vector3(-567.63, 5254.76, 70.5),
mechanicHeading = 67.0,
mechanicPed = `S_M_M_AutoShop_02`,
mechanicSprite = 402,
mechanicColor = 25,
vehicle = 'bison',
vehicleCoords = vector3(-580.55, 5257.35, 69.5),
vehicleHeading = 330.0,
trailerCoords = vector3(-583.389831, 5251.874023, 70.456832),
trailerHeading = 334.0,
prop = 'test_tree_cedar_trunk_001',
spawnAmount = 20,
item = 'cedar_log',
itemAmount = 1,
xpReward = 5,
cutTime = 15000,
name = 'Cedar trees',
color = 25,
sprite = 311,
radius = 0.0
}
}
Config.trailerData = {
[`trailersmall`] = {
offset = vector3(1.0, -1.0, -0.2),
newrowoffset = vector3(1.5, -1.0, -0.2),
maxlogs = 5
},
[`trflat`] = {
offset = vector3(1.0, -1.0, 0.675),
newrowoffset = vector3(1.5, -1.0, 0.675),
maxlogs = 30
}
}
Config.vehicles = {
{
type = 'truck',
label = 'Bison',
model = `bison`,
level = 1
},
{
type = 'truck',
label = 'Phantom',
model = `phantom`,
level = 3
},
{
type = 'truck',
label = 'Phantom2',
model = `phantom2`,
level = 5
},
{
type = 'truck',
label = 'Phantom3',
model = `phantom3`,
level = 10
},
{
type = 'trailer',
label = 'Small Trailer',
model = `trailersmall`,
level = 1
},
{
type = 'trailer',
label = 'Large Trailer',
model = `trflat`,
level = 3
}
}